The winning smartphone app, "Codex: The Lost Words of Atlantis," teaches people to read

"Codex is an adventure game that takes players around the world. Users advance by learning and using the right letters, words, and sentences."

 

As many as one-third of Dallas adults are barely literate. Each year, literacy groups only reach 1.5 percent of them. But now there's an award-winning smartphone app designed to change that—and it's free. Consider sixty-three-year-old Ivory Dunn who never finished high school and reads on a third- or fourth-grade level. She wanted to get her GED, so she asked her family for help. Dunn's granddaughter set her up at Literacy Instruction for Texas (LIFT).

 

All the students at a recent LIFT class shared two things in common with Dunn: low literacy and the dream to read. Otherwise they're different. Damon Richardson, for example, finished high school. At twenty-five, he’s a lot younger, and he wants a college degree. But Eastfield College said he wasn’t ready. “They told me they would send me to LIFT to improve on my math and reading skills," Richardson told Bill Zeeble of KERA. "Because during that time, it was on the fourth-grade level." He's taken classes at LIFT for four years now. He says people there teach him to read instead of shaming him because he can't. They introduced him to the new literacy phone app called Codex: The Lost Words of Atlantis. "I did try out the app. And then you know, it does teach you about spelling, words and sounds," he said.

 

The Codex app works so well, it just co-won the $2.5 million XPrize Literacy award. The team behind it is People for Words, made up of educators from LIFT and Southern Methodist University. The challenge—create a smartphone app that helps adults learn to read. SMU’s Diane Gifford, who designed the app, says you can’t assume adult students always remember what they learned as kids. “They needed to go back just to that letter sound correspondence in order to move forward," Gifford says. "You can’t move forward if you have missed a critical piece of information." So, the application teaches those basics. “Now it’s saying the letter 'p,' so it’s very important for you to hear the sound. And it’s saying 't' as in 'tee' ..." which can be tedious. That’s why Codex is an adventure game that takes players around the world. Users advance by learning and using the right letters, words, and sentences."

 

For this game to win the XPrize, users had to advance rapidly. Non-English speakers ran into a road block. They could pronounce the words but didn’t know what they meant. "And so, we went back and actually modified the game to have a hidden object," said SMU’s Corey Clark, who's on the Codex team. "Now we have visual depictions of these words. Clark says doing that helped app users advanced a whole grade level. That progress was required for a shot at the $7 million XPrize.

 

For Damon Richardson, he advanced two grade levels. "It was a wonderful success," Richardson said. "I had people come to me and ask me how it works."

 

via KERA News

 

Southern Methodist University (SMU) GuildhallSMU Simmons School of Education and Human Development and Literacy Instruction for Texas (LIFT)have joined up and formed People ForWords to participate in the Barbara Bush Foundation Adult Literacy XPrize. Together they are linking their expertise in game development, education and adult literacy to build an immersive fun mobile application that will advance the Adult Literacy industry.

Share